The subject of CS for non-technical staff/VET learners is still underrepresented in institutions offering VET educational programs and in SMEs trainings. Not only trainings, but also teaching and learning materials for the target group are lacking. The Compendium, as the first output (O1), aimed at collecting, structuring, and presenting Cyber Cases, taken from real working environments, which could be integrated as learning and teaching studies into educational programs on various levels, mainly for the target group of non-technical VET learners and employees. Collected and selected Cyber Cases, bundled in the compendium, provide a variety of different situations, describing cyberattacks, frauds, social engineering, etc., that occurred in companies or in real working environments. The illustration of problems, their origin, and possible reasons was extended by solutions and actions companies introduced and realized to rectify the security leak, giving the target group a better understanding of CS issues.
The Compendium (O1) delivered a variety of impulses and ideas for the compilation of scenarios (O2), allowing a high level of reality reference.
Here you can download the compendiums in the desired language as a pdf file:
"Cyber Alertness” Scenarios were based on collected Cyber Cases, mirroring real situations, and generating six different scenarios for “Cyber Alertness”. Standard and provoking situations, pitfalls, were combined into scenarios and enlarged by learning objectives. Scenario-based learning in combination with the Escape Rooms idea is effective for learning since they provided a realistic context and emotional engagement, increasing motivation and accelerating expertise. Especially in the field of Cyber Security, the reference to realistic situations might have a very positive effect and additional value since learners could better comprehend the situation and transfer it into the working environment. Partners adapted the training form adequately to the target group of non-technical staff/VET learners by emphasizing experiential learning.
Here you can download the Cyber Alert Scenarios as a pdf file:
Output 3 “Virtual Training Escape Room” focused on the creation of a concrete virtual training using the “Escape Room” Model as a learning approach in the field of CS. The virtual training O3 contains different real-life based scenarios (O2) boosting the knowledge reception, its transfer into the real working environment, and the improvement of performance. Partners adapted the training form adequately to the target group of non-technical staff/VET learners by emphasizing experiential learning. This approach gives learners an active, self-guided, and self-determined role – no passive listening and information reception, but an active process of making choices, assessing options, and understanding and observing the consequences.
The virtual training exposed learners, according to the designed scenarios, to specific situations they could encounter in real working life. Through acting and reacting to various situations, participants gained experiences and skills through the experimental learning design.
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